Ninja: Bamboo Assassin

Ninja: Bamboo Assassin

You will be immersed in the dangerous world of ninja art, where every movement, every breath are decisive moments in your mission.

Your goal is to approach your enemies unnoticed, and to achieve this, you will have to skillfully use your blade to cut through the bamboo thickets, making your way through the dense forest.

But be on your guard, your enemies are not slumbering, and you can be detected at any moment.

Rules and Gameplay of Ninja: Bamboo Assassin

Eliminate all enemies in the level by using bamboo thickets to do it undetected.

PC controls: use the W/A/S/D buttons to control the character.

Control on mobile device: tap the screen and use the joystick to control the character.

Features Overview

Playing as a ninja, Cutting bamboo, hiding in a grove of bamboo, building with bamboo.

In what category can this game be found?

The best-fitting category for this game is Battle, Casual.

Who worked on the game's design and coding?

The team or studio responsible for this game is Endless Games.

What are the top tags that represent this game?

The tags that define the key themes of the game are 1player, 3d, assassin.

Is this game meant for males, females, or both?

This game is aimed at Male & Female identities.

Is the game developed using a specific coding framework or engine?

The game utilizes the WebGL development frameworks.

Does the game support mobile gaming?

Players can enjoy Ninja: Bamboo Assassin on their smartphones and tablets.

Who is the target audience for this game based on age?

The ideal age range for players of this game is Teens, Young Adults, Adults, Seniors.

Does the game depict any form of bloodshed?

Yes, there are references to blood or blood-related themes in Ninja: Bamboo Assassin.

Are there any scenes of aggression or cruelty in the game?

Yes, there is violence or cruelty depicted in Ninja: Bamboo Assassin.

Can children enjoy this game without any concerns?

No, Ninja: Bamboo Assassin does not cater to a children's audience.
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